Creator pledge (also coop/solitaire rules FAQ)
4 months ago
– Fri, Mar 06, 2020 at 02:07:41 AM
If you back at the Creator pledge level you can name a feature in Nightlancer! It could be a callback to something from the cyberpunk genre that you would like mentioned, or just a cool name that fits the theme!
You could give a weapon a nickname, such as calling the submachinegun the "Sprayer"*, "Painbringer"* or even just naming it after yourself with a narrative background to the name!
Or you could give a character in a mission a nickname, such as the dangerous gang boss that is the mission target could have a name of your choosing like "Wireneck"*, "Speeder"* or the character could be named directly after yourself!
* You can almost certainly come up with better name ideas than these! They're just simple examples.
There is now a FAQ up for the solitaire and cooperative rules:
Stretch goals and Antagonist pledges
4 months ago
– Mon, Mar 02, 2020 at 04:47:43 PM
We've broken through the first stretch goal and the upcoming stretch goals have been updates - with the interest in extra missions I've brought more of them in as a target but with an added perk - an extra Antagonist will be featured in missions!
This leads nicely into an overview of the Antagonist pledge options. There are nine Antagonist slots available and backing at the Antagonist level will get a choice of these:
Mongrels Street Gang You will become one of the ruthless, stealthy Mongrels street gang members. They move in the shadows, using wits and numbers to outmanoeuvre and bring down even tough enemies like Nightlancers or Applied Peace Officers.
Rivets Street Gang You will become one of the aggressive, territorial Rivets gang members. They're tough with a strong sense of brotherhood, while always looking for enemies to test their strength against. They mark their gang status and toughness with rivets implanted directly into their body!
Harmony Shockpack The decadent, psychotic Harmony shockpack members band together out of hatred for ugly things in the world. They decorate themselves extravagantly, use augmented reality to try to edit out things they don't like seeing, and they will use elegant and deadly fighting abilities to exterminate things that are too ugly to allow.
Meathooks Shockpack The Meathooks are wild savages, banding together out of a pack mentality and ferocity. They fight amongst themselves constantly weeding out any too weak to survive, and implant their bodies with any weaponry, blades, armour or other equipment to make them better at being violent.
Electratech Security Electratech is a corporation of questionable values that is rumoured to take people who are easily overlooked away from the Slums as test beds for cybernetic enhancements. Their security guards are heavily armed and equipped, made for holding position to protect the company facilities.
Pharmachem Security Pharmachem are a corporation suspected but never proven of extensive industrial sabotage against rivals or any other problems they come across. Their security forces are highly mobile and use tactics and manoeuvring for surgical strikes against enemies.
Peace Officer The patrol officers of the Peace Bureau who do their best to keep the worst of the slums under control. They pack body armour and shotguns to help keep the peace. Many are in the pay of the mob or corrupt politicians to overlook their special interests, with only a few trying to be honest cops actually protecting the innocent victims of the slums.
Applied Peace Officer These Peace Officers are especially equipped for bringing the peace to slums incidents, in whatever way possible. They are heavily armed and armoured, and once they are on site there is little doubt that they will bring their equipment to bear to pacify the situation with maximum efficiency.
Special Peace Officer These Peace Officers are the toughest, meanest enforcers that the Peace Bureau brings to bear. Inner city people rarely even know of their existence, as when they come into play there is no evasion of what they do. These individuals are ruthless, savage killers with the heaviest weaponry, implanted body weapons, and an utter focus on destroying everything that they are ordered to.
If we can reach the new £20,000 stretch goal, an additional Antagonist will be included in the new missions and added to the available options! Will it be more agents of the authorities, a crime syndicate or another exploitative corporation?
Contact pledges and extra missions
4 months ago
– Fri, Feb 28, 2020 at 02:40:43 PM
The Contact level pledge gives you the full rewards of the Punk (the limited edition game and a pin of your choice) - but also you get to become immortalised in the game art for Nightlancer!
The character design shown on your Conytact card will be based on your picture, and these cards rapidly pass through the hands of players so you will be seen frequently and play an important part in the story!
These are the contact types that you can choose to become if you pledge at the Contact level:
Black Bag Handler - Handler for black operations, familiar with how to make connections to get things done and evade the authorities.
Entrepreneur - A determined individual who moves fast and looks out for opportunities to make deals.
Power Player - With connections high up across the city, this contact will help you secure your position.
Face Man - On the front line of street deals, you can always rely on them to watch your back and keep you in touch.
Organiser - With an organiser in your contacts, you can be confident that your deals will go through.
Detective - Begrudgingly working with Nightlancers, knowing that there are far worse things in the city, to offer their sleuthing skills.
Patrol Officer - One of the rare few slums cops who try to do some sort of good, they draw attention - but that can be away from you.
Private Security - Able to spot security gaps with their professional background, or keep trouble away from you with their imposing presence.
Cyberspacer - The cyberspacer never works face to face, but can help you find equipment and software through the net.
Hacker - A tech wiz, adept with bypassing physical and software barriers with improvisational hacking skills.
Tinkerer - Always at play with hardware, from weaponry and cybernetics to tools and locks.
Escort - The escort can provide an invaluable asset in keeping attention away from you.
Journalist - Skilled in investigation and connected across the city.
Performer - Able to keep eyes off you with an impromptu gig, or instead put you in touch with their fanbase.
Stretch goal - Missions
Also as a number of backers have shown interest in seeing more mission cards in the game - I'm going to include these in the Stretch goals soon! Kickstarter doesn't allow editing updates after 30 minutes but I will be updating the graphic on the campaign page.
Stretch goals added
4 months ago
– Thu, Feb 27, 2020 at 08:31:15 PM
Here are the first few stretch goals! I created a lot of content originally for Nightlancer but the game doesn't need them to be a good experience. However if we can reach some of these stretch goals they'll add some interesting variety and I'd really like to put everything into the game if we can get there!
If you let me know what you would like to see as a stretch goal I'll definitely look into it and try to find a way to include it!
Nightlancer fully funded! Stretch goals coming soon!
4 months ago
– Thu, Feb 27, 2020 at 05:18:03 PM
Thank you everyone for your support! It's been a long journey to get this far and Nightlancer is now going to get made!
I'll be adding stretch goals soon!